Hi everyone :) !
So here is one of the scenes I had the chance to work on in Jivana, my graduation project !
As it is a cinematic only level, I had a lot of freedom while doing it.
This is the very last scene of our demo, and it concludes more or less 30 minutes of gameplay. To give you a bit of context, in this world, our community is chased by a cataclysm; and their only way out of his path is the Cathedral of the goddess Jivana. So they are trying during all the game to reach it, to finally arrive at this cinematic.
I'd like to thank every people involved in this project, whether it is the core team, or the different external members we had the chance to work with along this year.
Here are the portfolios of the game art team ;)
Hugo (Environment/Vegetation/Level art): https://www.artstation.com/ducrocq_hugo
Alexandre (Houdini artist): https://www.artstation.com/lealexandrebreton
Elisa (Concept art/Chara art) : https://www.artstation.com/kelis
Léna (Animator) : https://www.artstation.com/dulours
Louis (VFX) : https://www.artstation.com/globalsoulh