A FRENCH VILLAGE - Textures & Props

The roof tile was made with the help of Daniel Thiger's tutorial on LevelUp - The pavement is based on a photogrammetry test that I did durinng my studies.

The roof tile was made with the help of Daniel Thiger's tutorial on LevelUp - The pavement is based on a photogrammetry test that I did durinng my studies.

Ground material - There are 3 channels for vertex paint: R-Moss; G-ColorVariation; B-Water.
There are also parameters in the instance itself, like normal and noise variation in world absolute position.

The wisteria tree was done in Blender, and the atlas was done in Substance 3D Designer

The wisteria tree was done in Blender, and the atlas was done in Substance 3D Designer

Hi everyone :)
Here are the textures from my latest personal project. It's inspired from a mix of my holiday in Provence this summer and my parent's house in Auvergne.
It was an opportunity for me to do realistic art again, since I've been working on a stylized project for the whole last year.
As always, I hope you like it, and please feel free to tell me if you have any feedback :)
Cheers!

Date
November 11, 2021