Maximilien Fouchou-Lapeyrade
Maximilien Fouchou-Lapeyrade
Environment & Material Artist | Open to opportunities
Lyon, France

Hi :)
I am a french Environment Artist / Texture & Material Artist with 5+ years of experience in game production and architecture, specializing in real-time materials, shader development, environment modelling, and pipeline optimization. Strong background in texture and material creation across both realistic and stylized art styles.

Experienced with Unreal Engine, Substance Designer and Painter, Blender, 3DsMax, ZBrush and Gaea. Additional experience in cloth creation with Marvelous Designer.

Skilled in technical problem solving, optimization, debugging, and cross-disciplinary collaboration between art and engineering teams. Passionate about building efficient production workflows, enhancing visual quality, and driving technical innovation across game development pipelines.

On the side, I also teach Substance Designer and Environment Art in Unreal Engine to 3rd to 5th year students at Gaming Campus Lyon & YNOV Campus.

Open to new opportunities :)

Resume PDF

Skills

3D ModelingTexturingLightingShadersMaterialsPBR TexturingEnvironment ModelingEnvironment DesignArchitectural VisualizationDigital SculptingPre-vizRetopologyLow-poly ModelingHigh-poly ModelingHard Surface ModelingProp ModelingRenderingPhysically Based RenderingTexture BakingSubstanceBlenderDesignerUnrealEngineMaterial Art

Software proficiency

Blender
Blender
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
3ds Max
3ds Max
Megascans
Megascans
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
RealityScan
RealityScan
Gaea
Gaea

Productions

    • Video Game
      Gods, Death & Reapers
    • Year
      2026
    • Role
      Material Artist
    • Company
      Wolcen Games
    • Video Game
      The Crew Motorfest
    • Year
      2023
    • Role
      Environment & Material Artist
    • Company
      Ubisoft Ivory Tower

Experience

  • Environment & Material Artist at Freelance
    Everywhere, FR
    September 2024 - Present

    • Create materials and environment assets for game and architecture projects.

    • Teach Substance 3D Designer and environment art in Unreal Engine 5 to 3rd, 4th and 5th year students.

  • Material Artist at Wolcen Studio
    Lyon, FR
    July 2024 - December 2024

    • Co-owned the production of environment tilable textures

    • Prototyped shaders

  • Environment & Material Artist at Ubisoft Ivory Tower
    Lyon, FR
    April 2022 - Present

    • Owned the production of landscape materials, rock materials and vegetation atlases for the game's environments.

    • Created displacement and support textures integrated into Houdini-based terrain workflows.

    • Defined the texture workflow for environment artists.

    • Led the visual calibration and color harmonization of environment

    • Collaborated with rendering artists and programmers to improve

    environment quality and consistency.

    • Internal Substance 3D Designer Instructor

  • Environment Art Intern at Arduinna Silva
    Liege
    June 2020 - September 2020

    14 week internship at Arduinna Studio, Liege, Belgium for a UE4 NextGen AA project, not announced.

    Modeling Props and Modular architecture (Blender), Shaders and Textures (Tileable and Trimsheet), Photogrammetry data processing fortexture and 3D scans.

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