• Create materials and environment assets for game and architecture projects.
• Teach Substance 3D Designer and environment art in Unreal Engine 5 to 3rd, 4th and 5th year students.
• Co-owned the production of environment tilable textures
• Prototyped shaders
• Owned the production of landscape materials, rock materials and vegetation atlases for the game's environments.
• Created displacement and support textures integrated into Houdini-based terrain workflows.
• Defined the texture workflow for environment artists.
• Led the visual calibration and color harmonization of environment
• Collaborated with rendering artists and programmers to improve
environment quality and consistency.
• Internal Substance 3D Designer Instructor
14 week internship at Arduinna Studio, Liege, Belgium for a UE4 NextGen AA project, not announced.
Modeling Props and Modular architecture (Blender), Shaders and Textures (Tileable and Trimsheet), Photogrammetry data processing fortexture and 3D scans.