Just some beauty shots :)
Rock shader
Disclaimer: the rock had been sculpted by Hugo Ducrocq.
Part 1 on 3
Just like the rock shader, the moss and dirt are in World absolute position, and work with Zup and vertex paint. I made a simple noise based on our Art direction to break the vertex paint edges, and I substract it to my vertex paint/ Zup
Part 2 on 3
Part 3 on 3
Hi everyone :) !
So here is a glimpse at my texturing and material work on Jivana, my graduation project !
I did most of the textures and materials of the game, and next to that, I was also in charge of the architecture and the caravans of the game, and also the level art and lighting of the cathedral scene, whichyou can see here :) https://www.artstation.com/artwork/bKkXOn
As always, every feedback is very welcomed :) !
I'd like to thank first every people involved in this project, whether it is the core team, or the different external members we had the chance to work with along this year; and also all the environment artists behind Immortal fenyx rising for their post on exp point, it has been a great help for us !
Here are the portfolios of the game art team ;)
Hugo (Environment/Vegetation/Level art): https://www.artstation.com/ducrocq_hugo
Alexandre (Houdini artist): https://www.artstation.com/lealexandrebreton
Elisa (Concept art/Chara art) : https://www.artstation.com/kelis
Léna (Animator) : https://www.artstation.com/dulours
Louis (VFX) : https://www.artstation.com/globalsoulh