FISHING NET

Hi everyone !
Here is the 1st post about my upcoming Fisher Outpost environment project :) !
This fishing net is one of the biggest hero asset of the environment, and was a good challenge/reminder, considering it made me go through every stage and softwares possible.
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Here is a quick breackdown of my process:
-Step 1: Sculpt of the high poly fish mesh in ZBrush.
-Step 2: Bake and texturing in Substance Painter.
-Step 3: After sending the shots of the Height, Normal and Albedo to Substance Designer, make a tiling material.
-Step 4: In Substance Designer, make the Fishing Net and Rope materials
-Step 5: In Blender, create the base "fish ball" for the mass on the center (with the tiling fish material), then create the cloth simulation of the net around this ball (fishing net materials)), and finally extrude the edges of the net to create the ropes (rope material).
-Step 6: Export it to Unreal and render :)
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I'm currently finishing to do all the different renders, but the whole project should arrive very quickly, so see you soon ;)

Date
August 28, 2025