Hi :)
It has been a while since I touched Substance Designer, but I'm back !
I wanted to find a way to practice my shape creation in SD, so I came across my collection of likes and found the amazing "Chaos Blade" by Enrico Tammekänd, and thought that it would be a good exercice :)
https://www.artstation.com/artwork/mqA0ZZ
This is entirely made in Substance Designer, and rendered in Marmoset on two planes with displacement.
Considering that I didn't want to be 100% faithful to the original concept (by Ryan Metcalf), the biggest challenges were to adapt it in a more realistic style, and to make the skull shape (which almost made my head explode).
I also realized the importance of thinking about the different masks (for metalness/roughness) early on in the production phase, considering that it is a nightmare to do it at the end.
Hope you like it :)
Concept by Ryan Metcalf
https://www.artstation.com/artwork/K0aW4